//=============================================================================
// Copyright (c) 2021-2024  Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//==============================================================================

// Windows Header Files:
#ifdef _WIN32
#include <windows.h>
#endif

#include <tc_pluginapi.h>
#include <tc_plugininternal.h>
#include <compressonator.h>
#include <texture.h>

#include <stdio.h>
#include <stdlib.h>
#ifndef _WIN32
#include "textureio.h"
#endif
#include <algorithm>

#include "gpuresources.h"

GpuResources::GpuResources()
{
    InitBuffers_cas();
    InitBuffers_fsr();
}

void GpuResources::GpuCompileShaders(CMP_FORMAT format, bool useSRGB)
{
    GpuCompileShaders_cas(format, useSRGB);
    GpuCompileShaders_fsr(format, useSRGB);
}
